Rachel Folstrom
Indiana University Wright School of Education
"Education is the most powerful weapon which you can use to change the world."
-Nelson Mandela
ISTE STANDARDS
ISTE | 01
Examples | 01 ISTE Standard
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1. Chatterpix: Through the use of Chatterpix, I will be able to have students make short clips of themselves or an image moving their mouth while recording information over top of it. I will have students use Chatterpix for introductions at the beginning of the year, like I did in my example project, and at other times throughout the year for explaining what happened to someone in history or to explain the growth of a plant. Chatterpix allows for a creative way to express information and get students familiar with technology. This tool fulfills parts A and C to standard 1.
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2. Popplet: Popplet is a tool that I used to create a concept map over obesity and health in the United States. Students are able to represent relationships for various Indiana Standards on a concept map, and add creativity to critical thinking. Students can work together to create complex concept maps or can create individual concept maps, for example over the summary of a book, and bring them all together to create one class concept map. This tool fulfills parts A, B, C, and D of standard 1.
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3. Computational Thinking Lesson Plan: Through Computational Thinking, students are taught how to solve real world issues through the use of problem solving and algorithms. Through the Computational Thinking Lesson Plan that I created, students were able to work together to code robots while solving math problems that need to be covered according to the Indiana Standards. This tool covers parts A, C, and D of standard 1.
ISTE Standard | 01
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1. Facilitate and inspire student learning and creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
a. Promote, support, and model creative and innovative thinking and inventiveness
b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
ISTE Standard | 02
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2. Design and develop digital age learning experiences and assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the Standards.
a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards, and use resulting data to inform learning and teaching
ISTE | 02
Examples | 02 ISTE Standard
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1. Explain Everything: I used Explain Everything to create a reenactment of what I thought it would sound like if I had entered the meeting at the Old South House during the Boston Tea Party. I was able to add pictures of what I was describing while recording over them. This tool is an example of how I would have students utilize creativity while doing a project. This tool fulfills parts A and C of standard 2.
2. EDPuzzle: I created an EDPuzzle video that allows students to watch a video that I assign and answer comprehension questions throughout it that I have made. This tool will be helpful when diversifying material for different abilities because I can create different types of questions for students who are slower at picking up content from videos. EDPuzzle allows me to find videos that are relevant to the Indiana Standards and incorporate technology use. This tool fulfills parts A, B and C of standard 2.
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3. Hour of Code: I completed the Hour of Code which was programming a Minecraft game. Through the Hour of Code, I was able to create algorithms to complete tasks in Minecraft. I will have my students complete the Hour of Code to assess their knowledge on coding and creating algorithms, and then assign assignments based off of their progress. This tool fulfills parts A and D of standard 2.
ISTE | 03
ISTE Standard | 03
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3. Model digital age work and learning
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.
a. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
b. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
c. Communicate relevant information and ideas. Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning
Examples | 03 ISTE Standard
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1. ClassDojo: I created a ClassDojo page that allows me to posts announcements, files, and links to articles all under one page that I make. I made pages for different subjects, so that students can see what is due for each class or retrieve notes that they may be missing. ClassDojo is useful for communicating with both students and teachers, as I can invited both parties to use the page. This tool fulfills parts B and C of standard 3.
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2. Smore Newsletter: The Smore Newsletter that I created allows me to communicate with parents easily. The class newsletter contains my contact information, the information of the school, any announcements that I have for the week, and an introduction about myself and the goals that I have for the week. This tool can be printed for younger students and sent home through their backpack, or can be linked in emails that I send out. This tool fulfills parts B and C of standard 3.
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3. Inquiry Lesson Plan: The Inquiry Lesson Plan that I created utilizes critical thinking and technology to answer an open ended question. I created a driving question about healthy choices that then requires students to use websites that are on QR Codes to dig deeper and create an answer. Inquiry Lessons are vital in teaching students how to develop answers that cannot be "Googled" or answered with a yes or no. This tool fulfills part A of standard 3
ISTE | 04
Examples | 04 ISTE Standard
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1. Digital Citizenship Lesson Plan: Through the Digital Citizenship Lesson Plan that I created, I was able to teach students about the different consequences of cyberbullying and what to do in the case of cyberbullying and how to effectively communicate on the Internet. The lesson plan includes a board game to test the knowledge of the students and ends with the students creating a presentation of a solution to a cyberbullying situation that they were presented with. This tool fulfills part B and D of standard 4.
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2. Kahoot: I used Kahoot to create a history game that quizzes students on their knowledge of immigration. The quiz uses true and false and multiple choice questions and gives students 30 seconds to choose an answer. Through Kahoot, students are able to answer various types of questions so that the needs of all students are met. I would use Kahoot to create a game quizzing students on the aspects of digital citizenship, especially Internet Safety. This tool would fulfill parts A and C of standard 4.
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3. QR Codes: The QR codes that I created allow students to use iPads to scan QR codes hanging up around the room and follow the links to complete an assignment. I would create QR codes that link students to different articles on how to be responsible online and how to protect oneself online. This tool would fulfill part B of standard 4.
ISTE Standard | 04
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4. Promote and model digital citizenship and responsibility Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices effectively to students, parents, and peers using a variety of digital age media and formats
a. Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources
b. Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources
c. Promote and model digital etiquette and responsible social interactions related to the use of technology and information
d. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools
ISTE | 05
Examples | 05 ISTE Standard
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1. LinkedIn: I created a LinkedIn profile so that I can connect with other education professionals and see what they are doing in the classroom. I can help to endorse others on LInkedIn and build their skills as they are helping me build mine. I will continue to connect with foundations and professionals that can help build my skills in education and technology. This tool fulfills parts B and D of standard 5.
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2. OER Commons: Through OER Commons, I am able to share my work, such as this website, with the education community. I can also access other professionals ideas on how improve student education and can see what has been working for them. The OER Commons will continue to be helpful in expanding the education network. This tool fulfills parts A, B, C, and D of standard 5.
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3. Professional Learning Network - Twitter: I created a Professional Twitter page for myself. Through this page, I can follow people and foundations that will be helpful in expanding my knowledge and will help create new ideas for the classroom. I can also take part in Twitter Chats and help contribute to the success of expanding education. This tool fulfills parts A and D of standard 5.
ISTE Standard | 05
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5. Engage in professional growth and leadership Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources.
a. Participate in local and global learning communities to explore creative applications of technology to improve student learning
b. Exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others
c. Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning
d. Contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community